Summary: An Ice Breaker Game where teams have to decide what to take if they were exiled to an uninhabited tropical island

Ages: From 16 and up

Recommended Number of Players/Teams:
9 or more players
3 or more teams

Pen and paper for each player

Set Up:
No prior set-up required

How to Play:
Tell the group that each of them has been sent to an uninhabited tropical island. There is potable water to drink and plenty of naturally growing fruit. They are leaving now with the clothes on their back and they each get to take ONE item with them.

Everyone must then write down the one item that they would take from civilization to help them survive. After a few minutes, have each player share what they would take, why they chose it and how they plan to use it for survival.

Then let the players mingle amongst themselves and create teams of three based on what items each person brought. The team of three now gets to brainstorm how their combined items would make the chance of survival even greater.

After each team has a chance to describe their creative ways and uses of the combined items to the whole group, the host acts as judge for the group with the best use of items and largest chance of longevity on the island. The judge could alternately chose to judge the teams on who would be the most comfortable.

Decided by the host of the party based on either longevity or comfort while on the island.

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Best Advice from Dana Palmer

Picture of Dana Palmer, Owner of Perfect Party Games

Many people come to this site looking for a couple specific games. When they find them, great, the job is done. But there is one thing I want ALL my guests to know regardless of how many or how few pages they read. Therefore, if you see this box again on a few more pages, skip it and move on to finding more games for your event.

But for those reading this for the first time, here is the best advice I can pass on from my many years of experience planning and executing large and small events. Read on…

“Organizing is what you do before you do something, so that when you do it, it is not all mixed up.” These are great words from A.A. Milne, the creator of Winnie-the-Pooh. I couldn’t agree more. And a solid foundation of organizing and planning is needed for most events. But I am here to tell you even with the BEST organization, no event is going to proceed EXACTLY as planned. You may even have a Plan B, C or D as a back-up. That’s fabulous! But trust me on this one; something will happen that you had no way of anticipating. So what now? Here is the trick. Pay close attention to this because it is the single most important piece of wisdom I can share with my readers.

Are you ready?

Learn to mentally let go of your perfect plans
the minute the party, event, game
or special occasion starts.

That’s it. I could write an entire page on how to “be in the moment” and “have fun at your own party.” But neither of those will happen if you don’t have the mindset that it’s alright to have things turn out differently than you imagined. The good news is that usually what you planned in your head that didn’t come through was never even missed by most.

So if you are going along, playing a game, or any other group activity, and it leads you down a road you didn’t foresee… Enjoy the ride.

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